Triple Cat Games | Founder, Game Designer + Artist
2025 - Present
I founded Triple Cat Games to pursue my obsession with creating unique, scary and fun games. Since establishing the company, I have taken projects from early concepts through development and publishing, working hands-on across different aspects of game creation alongside my development partners. I built the company from the ground up, establishing its creative direction, brand identity, and approach to independent game development. Running Triple Cat Games allows me to combine creative experimentation, collaborative development, and the freedom to shape projects around our own ideas and vision.
https://www.triplecatgames.com/
Belstar Media, Inc. | Creative Director
Apr 2026 - Present
As the Creative Director of Belstar Media, I collaborate closely on the creative direction and execution of web design projects, working alongside the president/owner to develop effective, user-focused websites. I also lead graphic design and branding initiatives, creating digital and print assets and shaping brand identities for both clients and the company.
My role includes content writing, optimizing workflows for efficiency, generating leads, and working directly with clients to develop strategic, creative solutions. I contribute to company growth by driving new business and expanding Belstar Media’s creative capabilities.
Design Wizards | Creative Team Lead/Graphic Artist
Oct 2025 - Apr 2026
Creative Team Lead
Along with my previous duties as a Graphic Artist, I oversee team workflows and project management processes to maximize efficiency, improve turnaround times, and maintain consistent design standards across all deliverables. Collaborating closely with account managers and clients, I translate marketing goals into clear creative strategies while mentoring designers to grow their skills and confidence.
Graphic Artist
As a Graphic Artist, I design creative marketing materials and advertisements across social media, print, and digital platforms. My work includes Facebook and Instagram ads, video content such as reels, email campaigns, logos, billboards, flyers, newspaper ads, and more.
University of Wisconsin-Stout | Producer and Art Lead: Reaper's Isle
Sep 2022 - 2024
As the Producer for the game Reaper's Isle, I led an 18-person team of talented artists, audio producers, and programmers. The game development functions as a part of UW-Stout's capstone senior project. I am the original concept creator and produced environmental assets, props, concept art, lighting, materials, creature models, advertising, web design, and story building/writing. I work closely alongside the Lead Programmer and the Executive Producers to ensure a quality game within a short time span for development. Learn more about the project at: https://www.reapersisle.com/